The call of duty MW3 is a game of war, it is very realistic.It is futuristic because it simulates the 3rd world war
The guns are:
Assalt rifles:
M4A1M16A4
SCAR-L
CM901
TYPE 95
G36C
ACR 6.8
MK 14
AK-47
FAD
Sub machin guns:
MP5
UMP45
PP90M1
P90
PM-9
MPS
Shoutguns:
USAS-12
KSG-12
SPAS-12
AA-12
Striker
model 1887
Sniper rifles:
barrett.50 cal
L118A
Dragunov
A.S50
RSASS
MSR
Riot Shield
Ligth macin guns:
L86 LSW
MG36
PKP Pecheneg
MK46
M60E4
The perks are:
Modern Warfare 3 | MW3 - Perks List
The MW3 multiplayer perks give you a variety of different enhancements, but you can only choose 3 perks per class. Some perks are available initially, while others are unlocked as you rank up. There are a total of 15 perks and they are divided into 3 slots.
The Modern Warfare 3 pro perks system works the same way as it did in Modern Warfare 2 and Black Ops; you unlock the pro versions by doing their specific challenges.
The Modern Warfare 3 pro perks system works the same way as it did in Modern Warfare 2 and Black Ops; you unlock the pro versions by doing their specific challenges.
Perk Slot 1
Recon / Recon Pro
Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing.
Pro Ability: Same as above, but it's achieved by causing bullet damage to the enemy.
Pro Ability: Same as above, but it's achieved by causing bullet damage to the enemy.
Sleight of Hand / Sleight of Hand Pro
Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times.
Pro Ability: Pick up and swap weapons 50% faster than normal.
Pro Ability: Pick up and swap weapons 50% faster than normal.
Blind Eye / Blind Eye Pro
Enemy air support and sentries can't detect you.
Pro Ability: Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.
Pro Ability: Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.
Extreme Conditioning / Extreme Conditioning Pro
Allows you to sprint 2x times longer. Press and hold the left analog stick on the Xbox 360 (LS) or PlayStation 3 (L3) to sprint.
Extreme Conditioning is useful for aggressive rush tactics.
Pro Ability: Climb obstacles faster.
Extreme Conditioning is useful for aggressive rush tactics.
Pro Ability: Climb obstacles faster.
Scavenger / Scavenger Pro
Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo.
Pro Ability: Extra starting magazines.
Pro Ability: Extra starting magazines.
Perk Slot 2
Quickdraw / Quickdraw Pro
Allows you to aim down the sight 50% faster than normal. Quickdraw is ideal for quick-scoping with Sniper Rifles.
Pro Ability: Allows you to recover from equipment and grenade usage faster.
Pro Ability: Allows you to recover from equipment and grenade usage faster.
Blast Shield / Blast Shield Pro
Greatly reduces explosive damage.
Pro Ability: Makes you immune to Stun and Flash Grenades.
Pro Ability: Makes you immune to Stun and Flash Grenades.
Hardline / Hardline Pro
Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 4 kills, but with Hardline, you only need 3 kills.
Pro Ability: Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.
Pro Ability: Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.
Assassin / Assassin Pro
Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer.
Assassin doesn't protect you from the Recon perk or the Recon Drone killstreak.
Pro Ability: Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.
Assassin doesn't protect you from the Recon perk or the Recon Drone killstreak.
Pro Ability: Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.
Overkill / Overkill Pro
Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments.
Pro Ability: Your second primary weapon can now be equipped with attachments.
Pro Ability: Your second primary weapon can now be equipped with attachments.
Perk Slot 3
Marksman / Marksman Pro
Allows you to identify enemies from farther away by showing their names at a greater distance.
Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.
Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.
Stalker / Stalker Pro
Faster movement while aiming down the sight.
Pro Ability: Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.
Pro Ability: Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.
Sitrep / Sitrep Pro
Highlights enemy explosives and tactical equipment in red.
Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence.
Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence.
Steady Aim / Steady Aim Pro
Increases hip-fire accuracy.
Pro Ability: Allows you to aim down the sight faster after sprinting.
Pro Ability: Allows you to aim down the sight faster after sprinting.
Dead Silence / Dead Silence Pro
Makes you silent and also reduces the effect of the Recon perk.
Pro Ability: You don't take any damage from falling.
Pro Ability: You don't take any damage from falling.



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